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1181. [March] Balance Tweaks: Focused Warp Scrambling Script - in Upcoming Feature and Change Feedback Center [original thread]
Kassimila wrote: This change seems a bit odd to me. Long range scram is the one thing HICs do well, why take that away? In my mind every class of ship in eve needs a purpose. The original purpose of the HIC was to point Supers/Titans. With the ...
- by Cade Windstalker - at 2017.02.27 18:01:49
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1182. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: I think 2 tubes maximum is enough, normal carriers have 3, escort carriers should be weaker. Defender launcher is unnecessary. It should have it's own skill that requires fighters first. Definitely no NSA. I think these sh...
- by Cade Windstalker - at 2017.02.27 17:52:43
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1183. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: In your usual fashion you ignore 95% of what is said and pick at one thing you think you can argue with, while blatantly ignoring that you're completely agreeing with the main point to begin with. Thank you for agreeing that th...
- by Cade Windstalker - at 2017.02.27 17:45:40
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1184. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Harry Forever wrote: nearly doubling the sig radius of fighters in addition to increased npc aggression sounds a bit much to me.. when is this live on SISI? I want to test what this means for carrier ratting I believe it's live now, but I'm ...
- by Cade Windstalker - at 2017.02.27 15:53:07
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1185. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Cade Windstalker wrote: they need CCP to find the balance between massive range EWar and not-full-strength EWar. Other than the laughably weak ecm fighters that balance is there the only problem is they are not w...
- by Cade Windstalker - at 2017.02.27 15:51:27
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1186. Ideas for battleships - in Player Features and Ideas Discussion [original thread]
So, everyone running off with this whole "pocket Carrier" concept seems to have missed one rather essential thing here. You need a better reason for something to exist than "It would be cool! Why not?!?!". That's not an argument, it's a slow pitc...
- by Cade Windstalker - at 2017.02.27 14:24:45
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1187. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Archeos wrote: No one seems to be complaining about the mineral market crash and it won't bother anyone if it goes down a bit futher, it will happen with or without the nerf. The only thing that will change is that now people who want to mine w...
- by Cade Windstalker - at 2017.02.27 14:22:13
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1188. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Grognard Commissar wrote: I think you are severely underestimating the min/max of miners... I made no statements one way or the other about proportions or anything of the sort, and neither has Fozzie. Some people use fleets of Skiffs instead...
- by Cade Windstalker - at 2017.02.27 13:59:25
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1189. PSA: Burn Jita - in EVE General Discussion [original thread]
Arthur Aihaken wrote: Neuntausend wrote: Most violent system in the Forge on Dotlan at the moment is Jita, followed by New Caldari and Josameto, which are the first two systems on the Jita-Osmon pipe. Ganking freighters heading out of Jita i...
- by Cade Windstalker - at 2017.02.27 03:56:19
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1190. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Cade Windstalker wrote: Fifth Blade wrote: Honestly it's the extremes which are the problem. They need to be significantly less oppressive to mwd cruisers (bc/bs are obviously in a worse spot still), and more oppr...
- by Cade Windstalker - at 2017.02.27 03:53:34
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1191. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Archeos wrote: I was told that since EVE is a sanbox game, the game developers listen and take heed of the players opinions. But unfortunately it doesn't seem to be case when it comes to miners. They have no idea how to balance the game, and ev...
- by Cade Windstalker - at 2017.02.27 03:51:17
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1192. What if Rorqual's could only mine Spodumain? - in Player Features and Ideas Discussion [original thread]
Throwaway Sam Atild wrote: You're actually striking very close to the whole point of my idea here. If you take a look at the history of the minerals you've named (or just Spod) you'll see they've been tanking (save mex which is stable, ~25% of ...
- by Cade Windstalker - at 2017.02.27 03:43:21
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1193. A harder counter to caps - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: Lugh Crow-Slave wrote: as some one who has spent the majority of his time the last four years in small groups i never understood why people thought it was wrong that numbers provided an advantage.... is it just because the...
- by Cade Windstalker - at 2017.02.27 03:34:42
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1194. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Andrei Rianovski wrote: Making asteroid-lock a requirement to activate the PANIC module is just really, really, really weird. Better nerf-solutions are available; unless CCP specifically wants ECM to be an effective counter to the PANIC activa...
- by Cade Windstalker - at 2017.02.27 01:47:23
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1195. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Lugh Crow-Slave wrote: Cade Windstalker wrote: I'm betting someone at CCP has a tally counter up on a whiteboard for this thread, counting the number of people who want a longer duration and the number who want a shorter one to see if they'v...
- by Cade Windstalker - at 2017.02.27 01:28:07
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1196. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
I'm betting someone at CCP has a tally counter up on a whiteboard for this thread, counting the number of people who want a longer duration and the number who want a shorter one to see if they've hit a nice balance with the current values
- by Cade Windstalker - at 2017.02.26 16:22:08
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1197. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
marly cortez wrote: The whole concept of pulling Roquals into the belts was always going to be a very thorny issue, CCP tempted players into accepting this with the reward of huge yields, apparently always with the intent to Nerf these yields o...
- by Cade Windstalker - at 2017.02.26 16:18:28
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1198. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Coelomate Tian wrote: PYFA is weird about boosts, so I typically don't use it for calculations. Without command boosts, are we agreed that the hulk is 111,000 per hour (no mining drones)? Just a T2 fit: 3x T2 strip miners fit with T2 crystals...
- by Cade Windstalker - at 2017.02.26 16:14:33
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1199. What if Rorqual's could only mine Spodumain? - in Player Features and Ideas Discussion [original thread]
Throwaway Sam Atild wrote: To your first point there's already a mini precedent for it in that the Rorqual can't mine Mercoxit or gas. These are examples of hard restrictions, and in the spirit of Eve in that many ships have tight roles they th...
- by Cade Windstalker - at 2017.02.26 15:53:28
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1200. What if Rorqual's could only mine Spodumain? - in Player Features and Ideas Discussion [original thread]
This would be a pretty ridiculous and arbitrary restriction. These sorts of hard restrictions aren't really in the nature of Eve, like if you put a gun into the game but said it can only shoot Machariels. Also personally I don't think it would b...
- by Cade Windstalker - at 2017.02.26 06:14:57
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